Jayce
the Defender of Tomorrow
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Pick Rate
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Ban Rate
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Win Rate
Hextech Capacitor (Passive)

When Jayce swaps weapons he gains movement speed for a short duration.

To the Skies! / Shock Blast (Q)

Cooldown: 16/14/12/10/8/6

Cost: 40

Range: 600

Mercury Hammer: Jayce leaps to an enemy, dealing {{ spell.jaycetotheskies:damage }} physical damage to surrounding enemies and Slowing them by {{ spell.jaycetotheskies:slow* -100 }}% for {{ spell.jaycetotheskies:slowduration }} seconds.

Lightning Field / Hyper Charge (W)

Cooldown: 10

Cost: 40

Range: 285

Mercury Hammer - Passive: Jayce's Hammer Attacks grant {{ spell.jaycestaticfield:managain }} Mana.Mercury Hammer - Active: Jayce creates an electric aura dealing {{ spell.jaycestaticfield:damage }} magic damage over {{ spell.jaycestaticfield:duration }} seconds.

Thundering Blow / Acceleration Gate (E)

Cooldown: 20/18/16/14/12/10

Cost: 55

Range: 240

Hammer Form: Jayce swings his hammer, Knocking Back his target and dealing {{ spell.jaycethunderingblow:flatdamage }} plus {{ spell.jaycethunderingblow:perchpdamage* 100 }}% max Health magic damage.

Mercury Cannon / Mercury Hammer (R)

Cooldown: 6

Cost: No Cost

Range: 600

Mercury Hammer: Jayce transforms his weapon into the Mercury Cannon, gaining Attack Range and new Abilities. Jayce's next Attack removes {{ spell.jaycestancehtg:rangedformshred }} Armor and Magic Resist for {{ spell.jaycestancehtg:shredduration }} seconds.