Gathering Fire (Passive)
Karma\'s damaging abilities will reduce the cooldown of Mantra.
Karma\'s damaging abilities will reduce the cooldown of Mantra.
Cooldown: 9/8/7/6/5
Cost: 45
Range: 950
Karma fires a blast of energy, dealing magic damage to the first target hit and surrounding enemies, and Slowing them by 35% for 1.5 seconds.d
Cooldown: 12
Cost: 50/55/60/65/70
Range: 675
Karma tethers herself to a champion or jungle monster, dealing magic damage and revealing them for 2 seconds. If the tether remains unbroken, the target takes magic damage again and is Rooted for 1.4/1.55/1.7/1.85/2 seconds.d
Cooldown: 10/9.5/9/8.5/8
Cost: 50/55/60/65/70
Range: 800
Karma grants an allied champion d Shield for 2.5 seconds and 40% Move Speed for 1.5 seconds.d
Cooldown: 40/38/36/34
Cost: No Cost
Range: 1100
Karma empowers her next Ability used within 8 seconds.Inner Flame: Deals an additional magic damage and leaves behind a circle of flame, Slowing enemies and dealing an additional magic damage.Focused Resolve: Karma will restore t Health at the beginning and end of the tether, and Root for t second(s) longer.Inspire: Karma shields her target for d more Shield, and also shields allies near her target, granting 30% of the total Shield and Move Speed value.d