Kindred
The Eternal Hunters
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Pick Rate
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Ban Rate
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Win Rate
Mark of the Kindred (Passive)

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

Dance of Arrows (Q)

Cooldown: 9

Cost: 35

Range: 340

Kindred vaults, firing an arrow at up to 3 enemies, dealing physical damage and gaining d Attack Speed for 4 seconds.While inside of Wolf's Frenzy, this Ability's Cooldown is reduced to 4/3.5/3/2.5/2 seconds.

Wolf's Frenzy (W)

Cooldown: 18/17/16/15/14

Cost: 40

Range: 560

Passive: Kindred gains stacks as they move and attack. At 100 stacks, Kindred's next Attack restores up to l Health based on their missing Health.Active: Kindred claims a territory, ordering Wolf to bite at the last enemy Lamb Attacked. Wolf's bites deal plus current Health magic damage.

Mounting Dread (E)

Cooldown: 16/15/14/13/12

Cost: No Cost

Range: 500

Kindred weakens an enemy, Slowing them by 50% for 1 second.Kindred's third Attack against the target within 4 seconds of each other directs Wolf to pounce on the enemy, dealing plus missing Health physical damage.Wolf's pounce critically strikes for physical damage instead if they are below d Health.

Lamb's Respite (R)

Cooldown: 180/150/120

Cost: No Cost

Range: 500

Kindred blesses the ground for 4 seconds, allowing no unit, ally, enemy, or neutral to die while inside. Upon reaching 10% Health, units can't be damaged or healed while still inside the zone.When the blessing ends, all units inside heal for 250/325/400 Health.