Kindred
The Eternal Hunters
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Pick Rate
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Ban Rate
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Win Rate
Mark of the Kindred (Passive)

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred\'s basic abilities. Every 4 hunts completed also increases Kindred\'s basic attack range.

Dance of Arrows (Q)

Cooldown: 9

Cost: 35

Range: 340

Kindred vaults, firing an arrow at up to 3 enemies, dealing physical damage and gaining d Attack Speed for 4 seconds.While inside of Wolf\'s Frenzy, this Ability\'s Cooldown is reduced to 4/3.5/3/2.5/2 seconds.d

Wolf\'s Frenzy (W)

Cooldown: 18/17/16/15/14

Cost: 40

Range: 560

Passive: Kindred gains stacks as they move and attack. At 100 stacks, Kindred\'s next Attack restores up to l Health based on their missing Health.Active: Kindred claims a territory, ordering Wolf to bite at the last enemy Lamb Attacked. Wolf\'s bites deal plus current Health magic damage.d

Mounting Dread (E)

Cooldown: 14/12.5/11/9.5/8

Cost: No Cost

Range: 500

Kindred weakens an enemy, Slowing them by w% for n second.Kindred\'s third Attack against the target within n seconds of each other directs Wolf to pounce on the enemy, dealing an additional plus missing Health physical damage.d

Lamb\'s Respite (R)

Cooldown: 160/140/120

Cost: 100

Range: 500

Kindred blesses the ground for 4 seconds, allowing no unit, ally, enemy, or neutral to die while inside. Upon reaching 10% Health, units can\'t be damaged or healed while still inside the zone.When the blessing ends, all units inside heal for 225/300/375 Health.d