the Cantankerous Cavalier
Pick Rate
Ban Rate
Win Rate
Skaarl, the Cowardly Lizard (Passive)

Kled rides his trusty steed, Skaarl, who takes damage for him. When Skaarl's health depletes, Kled dismounts.

While dismounted, Kled's abilities change and he deals less damage to champions. Kled can restore Skaarl's courage by fighting enemies. At maximum courage, Kled remounts with a portion of Skaarl's health.

Bear Trap on a Rope (Q)

Cooldown: 11/10/9/8/7

Cost: No Cost

Range: 800

Kled throws a bear trap that deals 60/110/160/210/260 (+0.6) physical damage and hooks onto the first enemy champion or large monster hit, granting True Sight. Deals 150% damage to minions passed through.If Kled stays near a hooked enemy for 1.75 seconds, yanks the enemy toward him, dealing 60/110/160/210/260 (+{{ charbonusphysical* 2 }}) physical damage, slowing them by {{ slowamount* -100 }}% for n seconds, and applying {{ grievousamount* 100 }}% Grievous Wounds for n seconds.Dismounted: Becomes Pocket Pistol, a ranged ability that restores courage.

Violent Tendencies (W)

Cooldown: 14/12.5/11/9.5/8

Cost: No Cost

Range: Self

Passive: When Kled basic attacks, he frenzies, gaining 150% attack speed for four attacks or 4 seconds. Violent Tendencies then goes on cooldown.The fourth hit deals bonus physical damage equal to 20/30/40/50/60 plus 4.5/5/5.5/6/6.5% (+f 1%) of the target's maximum health (maximum 200 vs monsters).

Jousting (E)

Cooldown: 14/13/12/11/10

Cost: No Cost

Range: 550

Kled dashes, dealing 35/60/85/110/135 (+0.6) physical damage to enemies in his path. Cannot cross walls.If Jousting hits an enemy champion or large monster, Kled gains 50% movement speed for 1 second and True Sight of the target. He can cast this ability again within 3 seconds to dash back through the same target, dealing the same damage.

Chaaaaaaaarge!!! (R)

Cooldown: 160/140/120

Cost: No Cost

Range: 3500/4000/4500

Kled charges toward a location, leaving a trail that grants allies increasing movement speed. While charging, Kled gains a shield that increases over time to a maximum of 200/300/400 (+3) and lasts for 2 seconds after the charge ends.Skaarl rams the first enemy champion encountered, dealing up to f 5% (+{{ f 1* 3 }}%) of the target's maximum health as physical damage based on distance traveled.