Spiked Shell (Passive)
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.
Cooldown: 12/10.5/9/7.5/6
Cost: 60
Range: 300
Rammus curls into a ball, gaining d Move Speed, accelerating up to d Move Speed over n seconds. Rammus stops after colliding with an enemy, dealing magic damage, Knocking Back, and Slowing nearby enemies by t% for n second.Recast: Rammus ends this Ability early.d
Cooldown: 7
Cost: 40
Range: 300
Rammus enters a defensive formation for n seconds, gaining p Armor and p Magic Resist and dealing c magic damage to enemies that Attack him.Recast: Rammus ends this Ability early.d
Cooldown: 12
Cost: 50
Range: 325
Rammus Taunts an enemy champion or monster for n seconds. Monsters are dealt c magic damage.d
Cooldown: 120/105/90
Cost: 100
Range: Global
Rammus hops into the air and slams down in an area, dealing c magic damage and Slowing by {{ slowamount* 100 }}% for n seconds. If used during Powerball, enemies in the center take an additional {{ spell.powerball:powerballdamage }} magic damage and are Knocked Up for n seconds.Rammus then creates s aftershocks in the area over n seconds, repeating the Slow.The range of this Ability is increased by Rammus\'s Move Speed.d