Rammus
the Armordillo
???
Pick Rate
???
Ban Rate
???
Win Rate
Spiked Shell (Passive)

Rammus gains bonus Attack Damage scaling with his Armor and Magic Resistance.

Powerball (Q)

Cooldown: 12/10.5/9/7.5/6

Cost: 60

Range: 300

Rammus curls into a ball, gaining d Move Speed, accelerating up to d Move Speed over n seconds. Rammus stops after colliding with an enemy, dealing magic damage, Knocking Back, and Slowing nearby enemies by t% for n second.Recast: Rammus ends this Ability early.d

Defensive Ball Curl (W)

Cooldown: 7

Cost: 40

Range: 300

Rammus enters a defensive formation for n seconds, gaining p Armor and p Magic Resist and dealing c magic damage to enemies that Attack him.Recast: Rammus ends this Ability early.d

Frenzying Taunt (E)

Cooldown: 12

Cost: 50

Range: 325

Rammus Taunts an enemy champion or monster for n seconds. Monsters are dealt c magic damage.d

Soaring Slam (R)

Cooldown: 120/105/90

Cost: 100

Range: Global

Rammus hops into the air and slams down in an area, dealing c magic damage and Slowing by {{ slowamount* 100 }}% for n seconds. If used during Powerball, enemies in the center take an additional {{ spell.powerball:powerballdamage }} magic damage and are Knocked Up for n seconds.Rammus then creates s aftershocks in the area over n seconds, repeating the Slow.The range of this Ability is increased by Rammus\'s Move Speed.d