Rumble
the Mechanized Menace
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Pick Rate
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Ban Rate
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Win Rate
Junkyard Titan (Passive)

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, gaining bonus Attack Speed and granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Flamespitter (Q)

Cooldown: 10/9/8/7/6

Cost: No Cost

Range: 600

Rumble ignites his flamethrower, dealing magic damage over 3 seconds, reduced to damage against minions.Danger Zone: Damage is increased to damage.

Scrap Shield (W)

Cooldown: 6

Cost: No Cost

Range: 20

Rumble tosses up a barrier, gaining d Shield and 15/20/25/30/35% Move Speed for 1 second.Danger Zone: The barrier grants d Shield and s% Move Speed instead.

Electro Harpoon (E)

Cooldown: 0.5

Cost: No Cost

Range: 850

Rumble launches an electrified harpoon, dealing magic damage, Slowing by t% for n seconds, and reducing the enemy\'s Magic Resist by {{ percmagicpen* 100 }}% for n seconds. Hitting an enemy who\'s already Slowed by this Ability increases the Slow to t% and reduces the enemy\'s Magic Resist by {{ enhancedmagicpen* 100 }}%.This Ability has 2 charges ( second refresh).Danger Zone: The harpoon deals magic damage instead and the Slow and reduced Magic Resist are increased by 50%.

The Equalizer (R)

Cooldown: 100/85/70

Cost: No Cost

Range: 1750

Rumble launches a line of rockets, creating a burning trail that Slows by t% and deals magic damage over n seconds.Rumble can control the direction of the trail by clicking and dragging while casting this Ability.