Rumble
the Mechanized Menace
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Pick Rate
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Ban Rate
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Win Rate
Junkyard Titan (Passive)

Every spell Rumble casts gives him Heat. When he reaches 50% Heat he reaches Danger Zone, granting all his basic abilities bonus effects. When he reaches 100% Heat, he starts Overheating, granting his basic attacks bonus damage, but making him unable to cast spells for a few seconds.

Flamespitter (Q)

Cooldown: 10/9/8/7/6

Cost: No Cost

Range: 600

Rumble torches his opponents, dealing 180/220/260/300/340 (+1.1) magic damage in a cone over 3 seconds. This spell deals 60/65/70/75/80% damage to minions.Danger Zone Bonus: Deals 150% damage.

Scrap Shield (W)

Cooldown: 6

Cost: No Cost

Range: 20

Rumble tosses up a shield for 1.5 seconds that absorbs 60/95/130/165/200 (+0.5) damage. Rumble also gains an additional 15/20/25/30/35% Movement Speed for 1 second.Danger Zone Bonus: 50% increase in shield health and Movement Speed.

Electro Harpoon (E)

Cooldown: 0.5

Cost: No Cost

Range: 850

Rumble launches an electrified harpoon, dealing 60/85/110/135/160 (+0.4) magic damage and applying a stacking slow of 15/20/25/30/35% for 2 seconds. Rumble can store up to two harpoons at a time, which recharge once every seconds (modified by cooldown reduction).Danger Zone Bonus: Damage and slow percentage increased by 50%.

The Equalizer (R)

Cooldown: 100/85/70

Cost: No Cost

Range: 1750

Rumble launches a line of rockets that creates a burning trail for n seconds. Enemies in the area have their Movement Speed slowed by t% and take d magic damage each second.You can control the placement of this attack by clicking and dragging your mouse in a line.