Ryze
the Rune Mage
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Pick Rate
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Ban Rate
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Win Rate
Arcane Mastery (Passive)

Ryze's spells deal extra damage based on his Bonus Mana, and he gains a percentage increase to his maximum Mana based on his Ability Power.

Overload (Q)

Cooldown: 6

Cost: 40/38/36/34/32

Range: 1000

Passive: Rune Prison and Spell Flux refresh this Ability's Cooldown and charge a rune for n seconds (max s runes).Active: Ryze unleashes a blast, dealing c magic damage to the first enemy hit. If the target has Flux on it, it is consumed, causing this Ability to deal {{ spell.ryzer:overloaddamagebonus }}% increased damage and bounces to nearby enemies with Flux.Ryze also discharges all runes, granting Ryze t% Move Speed for n seconds if s runes were charged.

Rune Prison (W)

Cooldown: 13/12/11/10/9

Cost: 40/55/70/85/100

Range: 615

Ryze deals c magic damage and Slows by {{ slowamount* 100 }}% for n seconds. If the target has Flux, it is consumed and this Ability Roots instead of Slowing.

Spell Flux (E)

Cooldown: 3.25/3/2.75/2.5/2.25

Cost: 40/55/70/85/100

Range: 615

Ryze fires an orb, dealing c magic damage and applies Flux for n seconds to the target and nearby enemies. Enemies already afflicted with Flux will cause it to spread further.

Realm Warp (R)

Cooldown: 210/180/150

Cost: 100

Range: 3000

Passive: Overload damage bonus against targets with Flux increased to s%.Active: Ryze opens a portal to another location. After p seconds, all allies near the portal are teleported to that location.