the Crystal Vanguard
Pick Rate
Ban Rate
Win Rate
Crystal Spires (Passive)

Skarner's presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing close to them. When near crystals his team owns, Skarner gains movement speed, attack speed, and increased mana regeneration.

Crystal Slash (Q)

Cooldown: 3.5/3.25/3/2.75/2.5

Cost: 10

Range: 350

Skarner slashes wildly, causing all nearby enemies to take physical damage equal to p plus % of their maximum health. If a unit is struck, he charges himself with energy for 5 seconds, causing Crystal Slash to strike twice and deal 100% (+p) additional magic damage. Basic attacks against non-structures lower Crystal Slash's cooldown by 0.25 seconds (quadrupled against champions).

Crystalline Exoskeleton (W)

Cooldown: 13/12.5/12/11.5/11

Cost: 60

Range: 1

Skarner is shielded for f 1 ( 10/11/12/13/14% of his maximum health) (+0.8) damage for 6 seconds. While the shield persists, Skarner gains movement speed that ramps up to 16/20/24/28/32% over 3 seconds.

Fracture (E)

Cooldown: 14/13.5/13/12.5/12

Cost: 55

Range: 980

Passive: Crystallizing enemies with Fracture and Impale grants Crystal Charge for the disable duration and reduces the cooldown of Fracture by the same amount.Active: Skarner summons a blast of crystalline energy, dealing 40/65/90/115/140 (+0.2) magic damage, slowing targets hit by 30/35/40/45/50% for 2.5 seconds.Enemies hit by Fracture are afflicted with Crystal Venom for 5 seconds, causing Skarner's next basic attack against them to deal 30/50/70/90/110 additional physical damage and stun the target for 1.25 second.

Impale (R)

Cooldown: 120/100/80

Cost: 100

Range: 350

Skarner suppresses an enemy champion for n seconds, dealing physical damage plus magic damage. Skarner can move freely during this time, and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt the same damage again.