the Crystal Vanguard
Pick Rate
Ban Rate
Win Rate
Crystal Spires (Passive)

Skarner\'s presence causes crystals to spawn in set locations around the map. Crystals can be captured by either team by standing close to them. When near crystals his team owns, Skarner gains Move Speed, attack speed, and increased mana regeneration.

Crystal Slash (Q)

Cooldown: 3.5/3.25/3/2.75/2.5

Cost: 10

Range: 350

Passive: Attacks against champions reduce this Ability\'s Cooldown by r second(s). Attacks against minions reduce it by r second(s).Active: Skarner slashes wildly, dealing c plus % max Health physical damage to nearby enemies. If at least one enemy was hit, Skarner becomes charged for 5 seconds. While charged, this Ability deals an additional c plus % max Health magic damage.

Crystalline Exoskeleton (W)

Cooldown: 13/12.5/12/11.5/11

Cost: 60

Range: 1

Skarner gains d Shield for 6 seconds. While active, Skarner gains 8/10/12/14/16% Move Speed, increasing up to 16/20/24/28/32% Move Speed over 3 seconds.

Fracture (E)

Cooldown: 14/13.5/13/12.5/12

Cost: 55

Range: 980

Passive: Consuming this Ability\'s mark or using Impale reduces this Abilty\'s Cooldown by the duration of the crowd control.Active: Skarner blasts crystalline energy, dealing magic damage, Slowing by 30/35/40/45/50% for 2.5 seconds, and marking for 5 seconds. Skarner\'s next Attack against a marked enemy consumes it to deal an additional 30/50/70/90/110 physical damage and Stun for 1.25 second(s).

Impale (R)

Cooldown: 120/100/80

Cost: 100

Range: 350

Skarner impales an enemy champion, Suppressing them for n seconds, dealing physical damage and magic damage at the beginning and end of the duration. While Suppressing, Skarner can move and will drag his helpless victim around with him.