the Secret Weapon
Pick Rate
Ban Rate
Win Rate
Cell Division (Passive)

Each time Zac hits an enemy with an ability, he sheds a chunk of himself that can be reabsorbed to restore Health. Upon taking fatal damage, Zac splits into 4 bloblets that attempt to recombine. If any bloblets remain, he will revive with an amount of Health depending on the Health of the surviving bloblets. Each bloblet has a percentage of Zac\'s maximum Health, Armor and Magic Resistance. This ability has a 5 minute cooldown.

Stretching Strikes (Q)

Cooldown: 14/12.5/11/9.5/8

Cost: No Cost

Range: 800

Zac stretches his arm out, attaching it to the first enemy hit to deal p magic damage and briefly Slow them. Zac\'s next Attack gains increased range and applies the same damage and Slow. If Zac hits a different enemy with this Attack, he Knocks Up both towards each other. If they collide, they and surrounding enemies take p magic damage and are briefly Slowed.d

Unstable Matter (W)

Cooldown: 5

Cost: No Cost

Range: 350

Zac\'s body erupts, dealing + max Health magic damage to nearby enemies.Absorbing Goo reduces this Ability\'s Cooldown by 1 second.d

Elastic Slingshot (E)

Cooldown: 22/19/16/13/10

Cost: No Cost

Range: 300

Begin Charging: Zac pulls himself taut, charging up a dash over 0.9/1/1.1/1.2/1.3 seconds.Release: Zac launches himself and Knocks Up enemies where he lands for up to n second (based on charge time), dealing them magic damage. Zac spawns an extra chunk of Goo for each enemy champion hit.d

Let\'s Bounce! (R)

Cooldown: 120/105/90

Cost: No Cost

Range: 300

Passive: Cell Division healing is increased to p Health per Goo chunk.Active: Zac bounces s times. The first bounce to hit each enemy Knocks them back and deals magic damage. Subsequent bounces deal magic damage and Slow by {{ slowamount* 100 }}% for n second.Zac gains up to {{ endingms* 100 }}% Move Speed over time and can cast Unstable Matter while bouncing.d