Living Battery (Passive)
Zeri gains Move Speed whenever she receives a shield. When she damages an enemy shield she absorbs its energy, shielding herself.
Zeri gains Move Speed whenever she receives a shield. When she damages an enemy shield she absorbs its energy, shielding herself.
Cooldown: 0
Cost: No Cost
Range: 800
Passive: Zeri\'s Attacks are treated as Abilities and can be charged up by moving and casting this ability. Uncharged Attacks deal magic damage, increased to damage vs. enemies below {{ passiveexecutethreshold* 100 }}% health, and consume some charge. A fully charged Attack deals + h max Health magic damage, Slows by {{ slowpercent* 100 }}% for n seconds, and consumes all charge.Active: This Ability is treated as an Attack. Zeri fires a burst of s rounds that deals t physical damage to the first enemy hit.
Cooldown: 13/12/11/10/9
Cost: 50/60/70/80/90
Range: 1150
Zeri fires an electric pulse that deals magic damage and Slows the first enemy hit by {{ slowpercent* 100 }}% for n seconds.If the pulse hits terrain, it expands into a laser that applies the effects in an area.
Cooldown: 26/24.5/23/21.5/20
Cost: 80
Range: Global
Zeri dashes a short distance and vaults over any terrain she touches, greatly extending the dash range. Her next 3 shots of Burst Fire pierce, dealing {{ pendamagepercent* 100 }}% damage to enemies after the first.Hitting a champion with an Attack or Ability reduces this Ability\'s cooldown by t seconds. If Burst Fire critically strikes it reduces the cooldown an additional time.
Cooldown: 120/95/70
Cost: 100
Range: 800
Zeri discharges a nova of electricity, dealing magic damage to nearby enemies and gaining t stacks of Overcharge for each champion hit for n seconds. Each stack grants {{ mspercent* 100 }}% Move Speed. Hitting an enemy champion with an Attack or Ability adds a stack of Overcharge and refreshes its duration by t seconds. If Burst Fire critically strikes it adds an additional stack.While Overcharged Zeri also gains {{ baseaspercent* 100 }}% Attack Speed and Burst Fire becomes a faster triple shot that deals an additional magic damage and chains magic damage + physical damage to nearby enemies.